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Sunday, 2 December 2012

The Museum of Modern Art will host 14 games

Posted on 22:27 by Unknown

"The video game is an art?". If you believe Wikipedia, art is "a human activity, the product of the activity or the idea that we are in fact deliberately targeting the senses, emotions and intellect". To meditate Still, the question does not leave indifferent and is a source of debate. The Museum of Modern Art in New York, he ruled, making the place at its premises in 14 tracks iconic geek culture.

The MoMA (Museum of Modern Art) in New York has announced on its website late last week that it has acquired 14 video games and they will be exposed from March. Others will follow, such as Space Invaders, The Legend of Zelda and even Street Fighter II. Tanks that rest assured, GTA is not (yet) compete to join the ranks of art. Here are the first games held:

Pac-Man (1980)
Tetris (1984)
Another World (1991)
Myst (1993)
SimCity two thousand (one thousand nine hundred ninety-four)
Vib-Ribbon (1999)
The Sims (2000)
Katamari Damacy (2004)
EVE Online (2003)
Dwarf Fortress (2006)
Portal (2007)
flOw (2006)
Passage (2008)
Canabalt (2009)


Through this choice, not only the MoMA says loud and clear that yes, video games can be considered art, but it also covers work as a "traditional". It examines and selects video games on specific criteria, such as aesthetics, of course, but also the architecture (ie, source code). In addition, in the same way that a painting or a film touches the recipient, the game is directly related to the player and the impact it has on it is another selection criterion.

Thus, the museum has endeavored to bring the games and consoles that come with it to offer its visitors to discover (or rediscover) these pearls videogame. Function of time that each game requires and state games collection, visitors will have access to limited or full versions (some of Tetris or Pacman requiring only a few minutes), using original or emulations.

These historic songs that invade the MoMA in New York in a dynamic acceptance of gaming as a true cultural object, whatever some irreducible. There are just over a year, the Grand Palais  hosted (with great success) the exhibition "Game Story". The originality of this time seems to be the permanent place that is reserved for the "10th art."
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